Oolah’s evil world is about to explode on earth!
His unlikely adversary is Aaron, a school boy from the Northern Territory.
Leaving his outback farm, Aaron enters a world of mystery and learns he is the heir to all the power of good that has ever existed. And Oolah will be his enemy.
Aaron’s guides are Uncle Bruce, Aboriginal Tribal Elder; Sahmint, a Wizard of country western origin; and Kahsu, a transforming cat and fighting-machine warrior.
Spies like Manway the invisible pursue Aaron.
Time Machines available for travel—up the street or into the distant past. Monsters, dragons, personnel from other planets, and scientists of the modern age. Crystal balls and swords, and above all, green liquid.
Will Aaron’s good prevail over Oolah’s evil?